Chapter 7: Second Nature

But waiting is hard... Welcome to level seven.

A level seven trainer will utilize something called Nature Breeding. This step is the first major test of a trainer's patience.  The trainer must understand the effects of natures, and learn which nature most appropriately compliments their Pokémon's stats and moves. The trainer must also understand the mechanics of the process of hatching Pokémon.

Well, yes, you should know how to breed and hatch Pokémon because of the last chapter. In the Pokémon world, eggs are not hatched over time, but over distance. Every egg requires the trainer to take a certain amount of steps with the egg in their party. This amount of steps is determined by Egg Cycles. One Egg Cycle is 255 steps. Every egg, determined by the species of Pokémon, requires a certain amount of Egg Cycles. Some Pokémon only require ten Egg Cycles to hatch, but the strongest Pokémon require forty. In order to expedite this process, one should be sure to procure two things: 1) A Bicycle. The player travels at least double the speed on some Bikes, so riding in circles on this device allows for much quicker results. And 2) A Pokémon with the ability Flame Body, such as Talonflame or Magmar. In battle, this ability can inflict burns on any Pokémon that comes into contact, but in the field, it makes it so that every Egg Cycle counts for two. This effectively cuts the time it takes to hatch an egg in half. In Pokémon X and Y, using the Hatching O-Power will cut the time in another half. Multiply all of these together, and eggs will only take an eighth as long to hatch.

Now let's talk about Natures. Every Pokemon has it's own Nature, of witch there twenty-five. Every Nature raises one stat (not including HP) by ten percent, and lowers another stat (not including HP) by ten percent. There are also five Natures that do nothing.

Lonely: Raises Attack and lowers Defense.

Adamant: Raises Attack and lowers Special Attack.

Naughty: Raises Attack and lowers Special Defense.

Brave: Raises Attack and lowers Speed.

Bold: Raises Defense and lowers Attack.

Impish: Raises Defense and lowers Special Attack.

Lax: Raises Defense and lowers Special Defense.

Relaxed: Raises Defense and lowers Speed.

Modest: Raises Special Attack and lowers Attack.

Mild: Raises Special Attack and lowers Defense.

Rash: Raises Special Attack and lowers Special Defense.

Quiet: Raises Special Attack and lowers Speed.

Calm: Raises Special Defense and lowers Attack.

Gentle: Raises Special Defense and lowers Defense.

Careful: Raises Special Defense and lowers Special Attack.

Sassy: Raises Special Defense and lowers Speed.

Timid: Raises Speed and lowers Attack.

Hasty: Raises Speed and lowers Defense.

Jolly: Raises Speed and lowers Special Attack.

Naive: Raises Speed and lowers Special Defense.

Bashful, Docile, Hardy, Quirky or Serious: Cause no changes.

Viewing these effects is simple. While viewing a Pokémon's summary, simply observe the page with their in-game stats. One stat will be highlighted in red. That stat is the one that is increased. Another stat will be highlighted in blue. I probably don't need to tell you that that stat is the one that is decreased. If no stats are highlighted, then the Pokémon has a nature that courts no changes. These highlights can only be seen in Heart Gold, Soul Silver, and onward.

Because of the fact that the increases and decreases are calculated by percentages, it's best to aim for a nature that increases a stat that is already high. Always maximize an asset. The Natures that are most commonly seen as the best are Adamant and Modest. This is so because they increase the stat that most benefits from the increase. Most competitive trainers will never train a Pokémon in both Attack and Special Attack, so increasing one and decreasing the other is the most helpful Nature. Otherwise, the Natures Jolly and Timid are great. This is because, in competitive battles, a little extra Speed can mean the difference between victory and defeat much more often than a little extra damage.

When Breeding Pokémon for these natures, don't be surprised if the one you want takes over a hundred Pokémon to obtain. Typically, the more complimentary Natures are much less common. Patience is most often not the key to winning a Pokémon battle, but to get the perfect Pokémon, it's imperative.

However, if the trainer already possesses a Pokémon with its desirable Nature and wishes to breed egg moves or another possible ability onto it's offspring, the trainer simply needs to have the correctly Natured parent hold the item "Everstone." This will guarantee the offspring's inheriting of their parent's Nature.

The End

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