Outsmart

You and your enemy are alone in his grand, extravagant house. He has asked you to have a brandy with him, and you have accepted his invitation. He does not realize that you know about him, that you know what he is. His back is turned to you while he pours the drinks. You wonder whether this conversation you're about to have will accomplish anything. You can't let him know that you suspect him, or he will surely kill you. But you can't let him continue to do what he's doing...

He takes a moment too long, and you wonder if he is poisoning one of the brandies. Maybe he does know about you after all. He faces you, and offers you the brandy in his right hand.

The End

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