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...leaming steel and a strong will. Wait, defending the land? Hmm... she might make me evil. Would I enjoy that? What if I killed someone? What was that like? Come to think of it, what was anything like?

            She clicked the 'Complete' button that was next to the 'Cancel'. Okay, so we were done, right?

            Yeah, we were. The screen darkened under a dark gradient, and the word 'Loading' appeared at its center in bold white letters, a curvy script that looked like calligraphy. A bar began to extend from left to right across the screen. It was gray, with a stony texture, and bordered with pictures of fairies, flowers and, at its end, a menacing winged imp who bore a menacing grin.

            Then, the screen flashed black. And in moments, I knew, I would be free to walk to world of Fallen with my User and her commands.

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Author Guidance for this Story

Dysphemism This story is rather unplanned. However, I'm gonna state a few things in case they weren't clear in the opening chapter and its tags.

The narrator is a video game character in a multiplayer online roleplaying game. The same kind of game, as say, Diablo or World of Warcraft. However, the narrator lives a double life as a character in a medieval fantasy storyline, perceived through the user's imagination, and as data in a systematic game.

I don't suggest adding to this, at least at the beginning, unless you've played such a game or have done research about the genre's typical components.

Also note that the Game only has 26 connected users and has only been running for 44 days. Those are significant details. The exact significance, however, is up to the writers. Probably, though, it implies that it is either a private server, a small beta testing group, or a free to play non-corporate project that is designed by hobbyists.

(And for the acronyms that were unclear in the first chapter...)
GMT = Greenwich Meridian Time (Which is not necessarily the timezone of our narrator's User.)
MOTD = Message of the Day

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