Here is the new generator role play home! I have included the original post below, to refresh everyone on what it began as, but there have been some changes, so don't depend on that alone.
No god modding, and we all need to post our characters below. Those who were already participating, I don't think anyone really needs to check off on your characters. We all know each other and I don't see there being any problems. Remember to include weaknesses as well as strengths.
There will be no post length limit, but we should try to write more when we can.
I looked around for a generator, and the one I think we could get something from the easiest is the site http://panthermoon.com/generators/generator4.php. The first one I found worth anything was "drugged." so, for the first prompt: "someone is drugged."
---------- Put simply, a generator roleplay is an ongoing roleplay that is spurred forwards by a daily prompt. Everybody will still be RPing as the same character from one day to the next, and the characters will have memory of the day before (unless they have a valid reason not to, like amnesia). The prompt can either be slowly eased into (e.g. a shipwreck leading to a desert island prompt) or suddenly jumped to (if this is the case, the characters should generally be confused). It's up to the roleplayers.
The daily prompt will be posted on the News Page of the group forum, so please check there.
The usual rules of roleplay still apply (no controlling or killing off other characters, please tell the GM beforehand if you plan to leave, etc.). If you are unsure of any rules, just ask me (Saren), or check the Guide to RPing in the group forum.
You will need to apply before you can post in the roleplay. The form is below, please just post it here after you've filled it in. I'll get back to you about it as soon as possible. This also means that others can use the posts here as reference if they forget information about your character.
The whole point of a generator roleplay is to keep things moving fast and keep up the excitement of never knowing what will happen next. So please post regularly, and tell the GM in advance if you know that you will be unable to post for a certain amount of time (i.e. you're going on holiday). ----------
Name: Lara Vars Age: 20 Species: human Gender: female
Hair: brown, short and spikily straight Eyes: blue, varying shades in different light Skin: pale white. Burns easily Build (height, weight,etc.): short, thin, boyish build. Markings: various scars. One across the side of her throat, and another through her left hand are the most visible. A marking of the wizards of her realm, a swirling sun trailing waves of light, covers one temple. Piercings:None Usual Clothing: long, belted blue tunic decorated with golden embroidery with black tights and boots. A fitted shirt underneath. Wears her bangs out of her face, held back with a matching blue ribbon., and a sword hanging at her waist. Along her belt are little pouches.
Personality: shy but blunt, and generally friendly. Can be snarky, especially when in a bad mood. Doesn't deal well with challenge, and loves to win. She's a gambler, tending to win, especially in poker. She also loves to pose as a guy, as in her home land they don't allow women many liberties. 1122-ginnifer-goodwin-spiky-short-hair_bd.jpg
Occupation: apprentice to the court wizard/advisor Weapon (if any): long sword
Likes: gambling, dressing as a guy, attending court balls, traveling and visiting foreign lands, exotic foods, magic Dislikes: fighting with weapons, spiders, the cold, tradition, history lessons, meeting lots of new people, close spaces Skills: magic, fighting with a sword, disguise, language- knows many Weaknesses: low stamina, especially when doing a lot of magic. phobia of spiders and close spaces, lack of interest in using her sword, so she only pulls it out if she is forced to. Goal: become court wizard and travel to the ends of the earth
Name: Alexander Fovair Age: 21 Species: Human Gender: Male
Hair: Short, Brown Eyes: Green Skin: faded tan Build (height, weight,etc.): 5ft 7", relatively toned muscles Markings: A long scar running from his shoulder to his elbow on his left arm Piercings: None Usual Clothing: Black sleeveless leather armour and pants which are easy to move in and a hood which he usually only wears at night. Cuffs on each wrist which are enchanted (see weapon)
Personality: Very sarcastic, likes to think of himself as a joker. As a thief he can be quite sly at times he's not the sort to steal from the rich and give to the poor, if he steals something it belongs to him! However he knows how to look after his friends and can be kind and generous to the people he likes and although he won't admit it he hates being alone.
Occupation: Freelance Spy/Thief Weapon (if any): Two daggers which he keeps sheathed on his legs. The cuffs that he wears on his wrists allows him to summon the daggers to his hands from anywhere.
Likes: Money, locks, cities, plants, the dark, snakes and enchantments Dislikes: Sleep, working alone, cats Skills: Well trained with a dagger and hand to hand combat, very fast and acrobatic and good with a lock pick. Can identify plants and make poisons Weaknesses: Overwhelming number of enemies, magic, Goal: To have an epic adventure
Name: Ebbe de Longis. Age: 22. Species: Human. Gender: Male.
Hair: Wavy, unkempt hair that falls right above his shoulders. Eyes: Green. Skin: Slightly tanned but humorously pale in areas covered by his clothes. Build (height, weight,etc.): About the average height for most peasants native to the area; lean build. Markings: None. Piercings: None. Usual Clothing: Leather jerkin underneath his tunic, leather shin guards underneath baggy trousers, leather vambraces on both hands; sometimes he'll have a simple brown cloak, or a wolf pelt and cowl cloak, on. Also carrying a leather bag containing some food, miscellaneous tools, a blanket, rope, bandages, and a flask of alcohol.
Personality: Impatient; Quick Thinker; Action Oriented; Hot Headed; Compassionate; Squeamish (when it comes to blood and gore of another person)
Occupation: Hunter/Tracker for his village; A scout for the local Militia. Weapon (if any): Yew longbow given to him by a distant relative; A thumb ring he needs to pull the Longbow's string back (can pull it an inch or so past his cheek); A long, broad knife he uses mainly for skinning animals; Four smaller throwing knives.
Likes: Hunting, Silence, the Forest, Collecting animal trophies (pelts, hides, furs etc.), Listening to stories/songs. Dislikes: Fighting an opponent in close quarters, Waiting, Being the passive/non-aggressive decision maker, Formalized military forces, Indecisiveness, People telling him he's wrong/Questioning his decisions. Skills: Excellent marksmen, Diligent tracker, Relentless and focused hunter, Somewhat adept at throwing knives, Experienced in making simple traps, Understands basic First-Aid. Weaknesses: Illiterate, Often overconfident in his abilities, Often underestimates his opponents, Uncomfortable fighting with sword, maces, axes etc. Goal: Hunt new animals in exotic locations, Make enough money to live in peace when he's older.
Name: Baldur Frey Age:26 Species: Human Gender:Male
Hair:Blond, messy jaw length.Short beard coming straight down from his chin. Meticulously groomed. Eyes: Blue Skin: as pale as they come Build (height, weight,etc.): 6'4" 220lbs Average from his clan. Heavy muscular bear of a man. Markings: Various scars, Tattoos attributed to several norse gods covering his left shoulder and upper arm. Piercings: none Usual Clothing: long woolen shirt and long cloth trousers. On top of this he wears a sleeved jerkin with a belt. He wears his chain mail almost constantly. Long leather boots. He also carries a heavy fur cloak.
Personality: Laid back, bit of a drunkard. Fierce warrior though his methods are sometimes unorthodox. Friendly, especially when drink is involved.
Occupation: Barfly, Beserker and Traveler Weapon (if any): Uses an ax and sword or anything else in reach. Experienced with shields and spears.
Likes: Mead, women, friends and battle. Heritage Dislikes: The dishonorable. Strict authority. Skills: A great warrior. Good hunter and experienced outdoors men. Never lost a drinking game. Weaknesses: Women. sharp things inside him. Makes brash decisions in battle, he is somewhat sarcastic at times. Goal: Gain a great tale to bring back to his family and bring honor to his family.
Technically I've already posted it, but we have a few more decisions to make. Mike and I discussed a schedule for who finds the generator prompt of the week. Does that sound like a good idea? And do we want it in the same setting, or should we move it?
Well, this is nice! I'm bringing Oceane back, since I wanted to develop her more. And how many different threads tie this together? The old generator... this... the new forum? And what else? I'm slightly lost with this... And I vote a different setting. I don't need Oceane to die... Anyway, here's Oceane (again) with some slight changes... or big ones... idk yet :P
Application Form Name: Oceane Rayvenz Age: 22 (looks like a 16 year old, though) Species: Half human, half warm-water mermaid Gender: Female
Hair: Long (down to her hips), wavy, color silver or black depending on what mood she's in. (silver- bad mood. black- good mood) normally wears it down with bangs to the right Eyes: Cerulean blue, big and wide Skin: creamy tan Build (height, weight,etc.): 5"5.5', slim but really strong. 56-32-54 Markings: Cwo scars. one on her left ankle (right side) and one on her right ankle (left side) where her fins should be Piercings:None Usual Clothing: Black top with a leather jacket, tight pants, and boots
Personality: Really calm, with sudden energy outbursts. Gentle, nice to others, but strong willed and determined. Sensitive to others feelings and can read people well.
Occupation: Medic for both people and animals Weapon (if any): She has a very powerful voice which she can use as a weapon. Keeps a dagger with her for many purposes. The only magical thing she knows is telepathy, and she's still learning.
Likes: Water, animals, music, hot weather, fire, being with people and learning new things Dislikes: Cold and ice, violence for no reason, cockiness, manipulation, dishonesty, disregard for others. Skills: She can transform into her merfolk form will when in water, but can only turn back into human once completely out of water. She can combine her voice and small knowledge of magic, and very sensitive to animals. Very good medic, and pretty good with a dagger. Weaknesses: Ice, cold, and not being in water after a month, which drains her and causes her to "drown on air". She also seems to get attached to people too easily, and is slightly naive. Goal: To figure out what she is, since she was banished from her kingdom even though she is of royal decent. Being half human isn't completely rare for her folk, but she was an exception for some reason. Also, to be able to return to her home underwater.
Something you should know: Even though fire would seem to make her weak, it actually strengthens her since she is originally from warm water.
Perhaps we could have certain aspects from the previous roleplay included, like the racial tensions between the Empire and practically everyone else. But seeing as the current prompt is about someone being drugged, I'm guessing it's going to be a jail setting for the first part? Or a bar depending how a character got drugged.
I think a bar would be best. That way, it'll be easier for all of our characters to be there and meet. Also, it could pose for some interesting and fun situations.
All in favour of the traditional "let's meet at a bar/tavern/brothel trope? Furthermore, I think it's safe to say we'll be in a Empire (or similar human only) city considering our rather plain and not so diverse different party?
@Engelik I believe Kayla will be starting one up soon...really soon I hope. I want to get this started as soon as possible before school starts again!
Um... Well, I posted it yesterday. The new one. But now it's gone. I don't know what happened, but I'll repost it now! I'm putting the first prompt at the top, just as a reminder, and making my first post. I like the idea of a change of location. And putting it in a bar.
As for school starting, which was mentioned in the old role play, I think that a long absence should be announced either here or on the role play, and we could limit the amount of posts within reason. Like, not five or ten posts, but an amount that makes sense for the time. We also need to decide the schedule for the prompt. I already took my turn, so you can all decide where you want to be on the list, I guess, then I'll add it to the top post so we all know, if that works.
Haha. It's up! Sorry, I got pulled away to eat stupid dinner (which I didn't even like) in the middle of posting it. Now we can start, the wait is over.
Huzzah! Hold on...is this going to be a first person perspective thing then? And should we have some sort of order so we all don't end up 'bumping' into your character?
Was it in first person last time? I did it by habit, but I can always change. I don't know. I figured we'd all sort of get there... Maybe we get in, someone gets drugged, and we're pulled together by that? But who is going to be drugged anyway?
No god modding, and we all need to post our characters below. Those who were already participating, I don't think anyone really needs to check off on your characters. We all know each other and I don't see there being any problems. Remember to include weaknesses as well as strengths.
There will be no post length limit, but we should try to write more when we can.
I looked around for a generator, and the one I think we could get something from the easiest is the site http://panthermoon.com/generators/generator4.php. The first one I found worth anything was "drugged." so, for the first prompt:
"someone is drugged."
----------
Put simply, a generator roleplay is an ongoing roleplay that is spurred forwards by a daily prompt. Everybody will still be RPing as the same character from one day to the next, and the characters will have memory of the day before (unless they have a valid reason not to, like amnesia). The prompt can either be slowly eased into (e.g. a shipwreck leading to a desert island prompt) or suddenly jumped to (if this is the case, the characters should generally be confused). It's up to the roleplayers.
The daily prompt will be posted on the News Page of the group forum, so please check there.
The usual rules of roleplay still apply (no controlling or killing off other characters, please tell the GM beforehand if you plan to leave, etc.). If you are unsure of any rules, just ask me (Saren), or check the Guide to RPing in the group forum.
You will need to apply before you can post in the roleplay. The form is below, please just post it here after you've filled it in. I'll get back to you about it as soon as possible. This also means that others can use the posts here as reference if they forget information about your character.
The whole point of a generator roleplay is to keep things moving fast and keep up the excitement of never knowing what will happen next. So please post regularly, and tell the GM in advance if you know that you will be unable to post for a certain amount of time (i.e. you're going on holiday).
----------
Application Form
Name:
Age:
Species:
Gender:
Hair:
Eyes:
Skin:
Build (height, weight,etc.):
Markings:
Piercings:
Usual Clothing:
Personality:
Occupation:
Weapon (if any):
Likes:
Dislikes:
Skills:
Weaknesses:
Goal:
If you have a reference picture of your character, or of someone similar, feel free to include that, too.
Happy roleplaying!
Age: 20
Species: human
Gender: female
Hair: brown, short and spikily straight
Eyes: blue, varying shades in different light
Skin: pale white. Burns easily
Build (height, weight,etc.): short, thin, boyish build.
Markings: various scars. One across the side of her throat, and another through her left hand are the most visible. A marking of the wizards of her realm, a swirling sun trailing waves of light, covers one temple.
Piercings:None
Usual Clothing: long, belted blue tunic decorated with golden embroidery with black tights and boots. A fitted shirt underneath. Wears her bangs out of her face, held back with a matching blue ribbon., and a sword hanging at her waist. Along her belt are little pouches.
Personality: shy but blunt, and generally friendly. Can be snarky, especially when in a bad mood. Doesn't deal well with challenge, and loves to win. She's a gambler, tending to win, especially in poker. She also loves to pose as a guy, as in her home land they don't allow women many liberties.
1122-ginnifer-goodwin-spiky-short-hair_bd.jpg
Occupation: apprentice to the court wizard/advisor
Weapon (if any): long sword
Likes: gambling, dressing as a guy, attending court balls, traveling and visiting foreign lands, exotic foods, magic
Dislikes: fighting with weapons, spiders, the cold, tradition, history lessons, meeting lots of new people, close spaces
Skills: magic, fighting with a sword, disguise, language- knows many
Weaknesses: low stamina, especially when doing a lot of magic. phobia of spiders and close spaces, lack of interest in using her sword, so she only pulls it out if she is forced to.
Goal: become court wizard and travel to the ends of the earth
Age: 21
Species: Human
Gender: Male
Hair: Short, Brown
Eyes: Green
Skin: faded tan
Build (height, weight,etc.): 5ft 7", relatively toned muscles
Markings: A long scar running from his shoulder to his elbow on his left arm
Piercings: None
Usual Clothing: Black sleeveless leather armour and pants which are easy to move in and a hood which he usually only wears at night. Cuffs on each wrist which are enchanted (see weapon)
Personality: Very sarcastic, likes to think of himself as a joker. As a thief he can be quite sly at times he's not the sort to steal from the rich and give to the poor, if he steals something it belongs to him! However he knows how to look after his friends and can be kind and generous to the people he likes and although he won't admit it he hates being alone.
Occupation: Freelance Spy/Thief
Weapon (if any): Two daggers which he keeps sheathed on his legs. The cuffs that he wears on his wrists allows him to summon the daggers to his hands from anywhere.
Likes: Money, locks, cities, plants, the dark, snakes and enchantments
Dislikes: Sleep, working alone, cats
Skills: Well trained with a dagger and hand to hand combat, very fast and acrobatic and good with a lock pick. Can identify plants and make poisons
Weaknesses: Overwhelming number of enemies, magic,
Goal: To have an epic adventure
Age: 22.
Species: Human.
Gender: Male.
Hair: Wavy, unkempt hair that falls right above his shoulders.
Eyes: Green.
Skin: Slightly tanned but humorously pale in areas covered by his clothes.
Build (height, weight,etc.): About the average height for most peasants native to the area; lean build.
Markings: None.
Piercings: None.
Usual Clothing: Leather jerkin underneath his tunic, leather shin guards underneath baggy trousers, leather vambraces on both hands; sometimes he'll have a simple brown cloak, or a wolf pelt and cowl cloak, on. Also carrying a leather bag containing some food, miscellaneous tools, a blanket, rope, bandages, and a flask of alcohol.
Personality: Impatient; Quick Thinker; Action Oriented; Hot Headed; Compassionate; Squeamish (when it comes to blood and gore of another person)
Occupation: Hunter/Tracker for his village; A scout for the local Militia.
Weapon (if any): Yew longbow given to him by a distant relative; A thumb ring he needs to pull the Longbow's string back (can pull it an inch or so past his cheek); A long, broad knife he uses mainly for skinning animals; Four smaller throwing knives.
Likes: Hunting, Silence, the Forest, Collecting animal trophies (pelts, hides, furs etc.), Listening to stories/songs.
Dislikes: Fighting an opponent in close quarters, Waiting, Being the passive/non-aggressive decision maker, Formalized military forces, Indecisiveness, People telling him he's wrong/Questioning his decisions.
Skills: Excellent marksmen, Diligent tracker, Relentless and focused hunter, Somewhat adept at throwing knives, Experienced in making simple traps, Understands basic First-Aid.
Weaknesses: Illiterate, Often overconfident in his abilities, Often underestimates his opponents, Uncomfortable fighting with sword, maces, axes etc.
Goal: Hunt new animals in exotic locations, Make enough money to live in peace when he's older.
Age:26
Species: Human
Gender:Male
Hair:Blond, messy jaw length.Short beard coming straight down from his chin. Meticulously groomed.
Eyes: Blue
Skin: as pale as they come
Build (height, weight,etc.): 6'4" 220lbs Average from his clan. Heavy muscular bear of a man.
Markings: Various scars, Tattoos attributed to several norse gods covering his left shoulder and upper arm.
Piercings: none
Usual Clothing: long woolen shirt and long cloth trousers. On top of this he wears a sleeved jerkin with a belt. He wears his chain mail almost constantly. Long leather boots. He also carries a heavy fur cloak.
Personality: Laid back, bit of a drunkard. Fierce warrior though his methods are sometimes unorthodox. Friendly, especially when drink is involved.
Occupation: Barfly, Beserker and Traveler
Weapon (if any): Uses an ax and sword or anything else in reach. Experienced with shields and spears.
Likes: Mead, women, friends and battle. Heritage
Dislikes: The dishonorable. Strict authority.
Skills: A great warrior. Good hunter and experienced outdoors men. Never lost a drinking game.
Weaknesses: Women. sharp things inside him. Makes brash decisions in battle, he is somewhat sarcastic at times.
Goal: Gain a great tale to bring back to his family and bring honor to his family.
Anyway, here's Oceane (again) with some slight changes... or big ones... idk yet :P
Application Form
Name: Oceane Rayvenz
Age: 22 (looks like a 16 year old, though)
Species: Half human, half warm-water mermaid
Gender: Female
Hair: Long (down to her hips), wavy, color silver or black depending on what mood she's in. (silver- bad mood. black- good mood) normally wears it down with bangs to the right
Eyes: Cerulean blue, big and wide
Skin: creamy tan
Build (height, weight,etc.): 5"5.5', slim but really strong. 56-32-54
Markings: Cwo scars. one on her left ankle (right side) and one on her right ankle (left side) where her fins should be
Piercings:None
Usual Clothing: Black top with a leather jacket, tight pants, and boots
Personality: Really calm, with sudden energy outbursts. Gentle, nice to others, but strong willed and determined. Sensitive to others feelings and can read people well.
Occupation: Medic for both people and animals
Weapon (if any): She has a very powerful voice which she can use as a weapon. Keeps a dagger with her for many purposes. The only magical thing she knows is telepathy, and she's still learning.
Likes: Water, animals, music, hot weather, fire, being with people and learning new things
Dislikes: Cold and ice, violence for no reason, cockiness, manipulation, dishonesty, disregard for others.
Skills: She can transform into her merfolk form will when in water, but can only turn back into human once completely out of water. She can combine her voice and small knowledge of magic, and very sensitive to animals. Very good medic, and pretty good with a dagger.
Weaknesses: Ice, cold, and not being in water after a month, which drains her and causes her to "drown on air". She also seems to get attached to people too easily, and is slightly naive.
Goal: To figure out what she is, since she was banished from her kingdom even though she is of royal decent. Being half human isn't completely rare for her folk, but she was an exception for some reason. Also, to be able to return to her home underwater.
Something you should know: Even though fire would seem to make her weak, it actually strengthens her since she is originally from warm water.
And where are we posting all of this?
@Engelik I believe Kayla will be starting one up soon...really soon I hope. I want to get this started as soon as possible before school starts again!
As for school starting, which was mentioned in the old role play, I think that a long absence should be announced either here or on the role play, and we could limit the amount of posts within reason. Like, not five or ten posts, but an amount that makes sense for the time. We also need to decide the schedule for the prompt. I already took my turn, so you can all decide where you want to be on the list, I guess, then I'll add it to the top post so we all know, if that works.
*still can't find it