Designing Campaigns: Adam Meyers (PathFinder)

-Start with characters, plot/setting last. Use character material for world.

-Don’t get involved with people’s character creation--NO GODMOD

-Adjust to the players

-Determine who needs heavy hand or light hand

-Keep things interesting

--How do you handle power-gamers?--

~~TEAMWORK for party

-Who likes combat, RP, magic, etc. Accommodate.

-Remember to take notes about others

~~Don’t do random encounters. Get plot moving

-Let players influence story

-Long campaigns ---- Episodic TV

-Dramatic beats-- Happy, despair, funny, aggressive, evil. Vary it.

----Use music (Two Steps From Hell/LotR)

The End

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