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There Will Most Likely Be Bloodmature

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The Sugar Hill Inn bustled with activity. Being located in the Free City, which was right in between the major nations (and on the southern coast,) characters of all types frequented it. Halflings sat with half-orcs, knaves chatted with city guards, all were mixed and mingled as the sun began to go down and the orange light from the fireplace bathed the walls and ceiling. 

The End
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Author guidance for This exercise

NeilRichardGrayson http://cdn.obsidianportal.com/map_images/633975/Cropped_World.JPG

^View for geography.

Hooray, another fantasy co-op exercise! I don't particularly like joining ones that are well underway, so this is a new one. Please, jump on board at any time! I'm hoping for a party of great characters who go on epic quests and all that.

Have fun!

Some backstory for those who want it...

The time is autumn, in the year 338 AAT (After A-Team.) This new age began when 338 years ago a ragtag group of heroes saved the city of Morton Mills from destruction by a violent group of separatists.
The group consisted of three brave souls; adopted brothers Ambrose and Lii Trukk, the inseparable sorcerer/ monk duo, and Gruff Longbeard, a cleric devoted to the god Moradin.

Lii, after watching the death of both his birth parents and his adopted parents, and after being betrayed by his father figure, took his own life during the Seige of Moradinia in year 0 by strapping himself to a catapult and letting it fly.

Ambrose died later the same day, turned to dust by the evil mage (and former father figure) Dyllen.

After the Seige was broken, Gruff, of human blood but entirely convinced he was a dwarf after a particularly strong bump on the head, opened the doors to their ramshackle mountain fortress (Moradinia) and created a new nation devoted to worshiping the stony God. Since then it has expanded into a huge nation, spanning all of the Skypiercer Mountains.


-Nations Explained-

-The Kingdom of the Three Souls was formed around Morton Mills as a memorial to the A-Team who saved the civilized world.
40% Humans
20% Halflings
20% Dwarves
10% Elves/ Half-Elves
5% Gnomes
5% Half-Orcs


Tyrador has been around for thousands of years, remaining largely independent from the quarrels of the mainland.
20% Humans
40% Halflings
5% Dwarves
10% Elves/ Half-Elves
15% Gnomes
5% Half-Orcs


See above for Moradinia's history.
10% Humans
5% Halflings
70% Drarves
5% Elves/ Half Elves
5% Gnomes
5% Half-Orcs


Moradinia Minor is a part of Moradin's current mission to occupy all unclaimed mountain regions on the continent.
99% Dwarves
1% Other


Grosh has over the last 20 years been expanding down their southern peninsula to the edge of the sea. They recently tried to form the city of Gresh on the northern coast of the Wild Isles, but failed when the creatures of the jungle beat them back. Known for their (almost) open hostility towards Here Big Lake City.
10% Humans
89% Orcs/ Half Orcs
1% Other


Here Big Lake City has a secret name, an elven name, but no one outside the city knows it. Built far under the surface of the lake, the city and its inhabitants like to try and remain peaceful despite their proximity to Grosh.
99% Elves/ Half-Elves
1% Other

The Okija is a complete mystery. Created in the last 30 years and ruled by cultists who worship To'anka, who some say is a demon, some say was a man, and most say never existed. They keep in almost complete seclusion, and their cultists like to keep their To'ankan allegiance hidden when they venture out into the world, given their reputation for bloodthirst and the wearing of body parts.

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